Wednesday 6 March 2013

EA exploring Oculus Rift support for 'Battlefield 4' and 'Dragon Age III' engine

EA exploring Oculus Rift support for 'Battlefield 4' and 'Dragon Age III' engine: Dsc_4697_large_medium





After a wave of early demonstrations, the first Oculus Rift developer kits are going out, and the question of how the Rift will be used for real-life games is becoming more important. Over at MTBS3D, a forum member unearthed an EA request for a student researcher to look into "VR technology in games," with specific mention of the Oculus Rift. Since then, site president Neil Schneider has gotten confirmation that while nothing is certain, EA is indeed weighing support for the Oculus Rift on its Frostbite engine — which is used in the Battlefield series as well as upcoming Dragon Age and Mass Effect titles.
"I am really eager to see how the Oculus Rift works with Frostbite," says Frank Vitz, who heads the Frostbite creative team at EA...
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Volvo uses radar and cameras to keep cyclists safe from your car

Volvo uses radar and cameras to keep cyclists safe from your car: Volvo-s80-exterior-gallery-image-15-v1_large_medium





While Ferrari showed off its new supercar at the Geneva Motor Show today, Volvo announced something more practical: the first in-car system designed to automatically brake for cyclists in the event of an impending collision. The new technology uses a grille-mounted radar to detect the proximity of objects to the vehicle, and a camera integrated into the rearview mirror distinguishes what objects actually are. Volvo's system will immediately apply full braking power, possibly reducing the significance of injuries for cyclists.
As cars begin to do more without driver input, we've seen plans on how to increase safety for everyone — Volvo's iterative solution may be one of the first available to help cyclists, but the company hasn't...
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