Wednesday 30 March 2011

Google Reader (1000+)

"The history of design is mostly the history of designing static worlds—objects, messages, and spaces that are fixed and invariant.

In a static world we are forced to adapt to the object. For instance, this chair is this height. It doesn’t matter if you’re short or tall—the height of the chair remains the same. Most chairs are still like this today. They are static objects. Your back and your butt must adjust to the chair. It is an object that we adapt to.

Along comes a new kind of chair. Not only can you turn in it, but you can also raise and lower it—or even tilt it to a position that is right for you. The designer’s role expanded from that of arbitrator of form to creator of resources for interacting with the chair. This meant the designer had a whole new range of representations to account for and choices to make. Because now that we can adjust the chair, we are more comfortable as we work."



Source : Google Reader

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